Alright, so I made some more adjustments. I simplified the walk (I didn’t move the arms for this walk, I’ll reserve that for running), and I realized that my main issue was simply the fact that I was moving the character too much, too fast. In this video, you’ll see that each cycle only moves the character forward one ‘step,’ as opposed to moving forward one step for each frame.
Now I need to practice incorporating it into actual videos in the future!
The main downside to this style of walking is while it looks more accurate (in terms of speed and what not), it takes probably four times as long to take all the pictures. This simple walking scene is 50 individual pictures, and it gave me about four seconds of video, and that’s being generous, considering the first and last pictures are extended.